AI Insights · Timothy · October 2024
Top 5 Soccer Games on Unified Platform in Greece, Q3 2024
Discover the performance trends of the top 5 soccer games in Greece for Q3 2024, featuring insights on downloads, revenue, and active users from Sensor Tower.
During the third quarter of 2024, the top soccer games on a unified platform in Greece showcased diverse trends in downloads, revenue, and active user engagement. Here's a closer look at the performance of these leading apps, based on data from Sensor Tower.
EA SPORTS FC™ Mobile Soccer from Electronic Arts saw a fluctuating revenue trend, peaking at nearly $21K in late July before gradually declining to approximately $8.4K by mid-September. Downloads started strong with over 6K in early July but tapered off to around 2.9K by mid-September, with a brief resurgence to 6.8K in late September. Weekly active users remained relatively stable, hovering around 34K, with notable peaks of 36.7K and 35.9K in July and late September, respectively.
Soccer Superstar, developed by Real Free Soccer, maintained a modest revenue stream, peaking at $25 in mid-July. Downloads showed a declining trend from 8.9K at the start of the quarter to 2.1K by the end of September. However, weekly active users demonstrated resilience, starting at 47K and maintaining around 30K towards the quarter's end.
Football League™ 2024 had no revenue data available. Downloads decreased from 2.8K in early July to 1.5K by the end of September. Weekly active users followed a similar trend, dropping from 7.6K to 4.8K over the quarter.
Head Ball 2 - Soccer Game by MASOMO LIMITED experienced a revenue peak of approximately $2.5K in late July, followed by fluctuations around $1K in the subsequent weeks. The app's downloads started at 2.6K, reaching a low of 993 in mid-September, before slightly recovering to 1.6K by the end of the quarter. Active users remained consistent, starting at 19.6K and stabilizing around 16.4K at the quarter's close.
Lastly, Top Eleven Be a Soccer Manager from Nordeus recorded a steady revenue increase, peaking at nearly $30K in late August. Downloads varied, starting at 1.5K and declining to just over 1K by late September. The game's active user base remained robust, beginning at 18K and slightly decreasing to around 16.4K by the quarter's end.
For more detailed insights and further data analysis, visit Sensor Tower.